Release 0.47.0 - Maintenance
Hello, i just released a new version of the game, and want quickly introduce the changes and new features. If you want to see more detailed updates of the development, feel free to view the Blog join us in Discord. I publish here just for every release, in the blog and discord close to every working day.
Feel free to try around with the game and i would be happy to get some feedback.
New Layout of the Resource Details
Due to the new optimum resources from the last iteration, i updated the UI for the ResourceDetails, so they are also fitting for the new kind.
Generated Wiki
I created a generator for a Wiki and setup a new Wiki for the game. Its automatically updated with a release and using the internal data. For this iteration, just some basics are added to try out if its working well.
https://wiki.genship.scifanstudios.com/
Added Maintenance
Most of the Buildings have now a "Condition" value. When they are built, this value will decrease slowly. Further plan is to add maybe some external radiation, or other events like meteors, that can push the condition down.
A new work type "Maintanance" was added to the Construction Module, that is able to maintain the buildings. If they fell below 80% and there are tools and a worker in, the maintenance will start.
As consequences, i the building will lower the efficiency when it gets lower. In further iterations, its planned to maybe leak Air or completely destroy the building, when the condition is too low.
- Added Conditions to Buildings
- Reduce Condition of Buildings over time
- Added Maintenance work
- Work efficiency is effected by the Condition
New Building H²O Absorber
In the last Iteration, H²O in the ships air was added. Removing that could just be done by the LifeSupport Building. To have also a big absorber, to absorb more, the H²O Absorber was added.
Ships Volume
In the last iteration, it was set to a fixed volume (value of the ISS). In this iteration, the Volume was added, so if the space is increased by e.g. new Walkways or other Buildings, the volume is increased, what reduces the pressure. For now, it has no gameplay effect, but will be added in further iterations. To balance that, its needed to get more N², O² and CO² through e.g. the LifeSupport building.
Other small changes
- Next resource box is moved out, when the other one left the building.
- Adapted FuelCell and Electrolytics to real energy usage/production values
- Better selection hitbox for Greenhouse
- Improved person workflow, so the crew acts more realistic
- Hide the Timewarp for Works of buildings where it dind't make sense
- Added Targetmarkers to the Ship-Values to see more clear the target values
- Fixed some UI updates and refactored a lot in this logic.
- Researched the content of the GasBottles and adapted the amount of the gases contained in it.
- Added Icon/Video/Gif Creator out of InGame-scenes
- Updated new Logo with current Buildings, improved the start scene
Files
Get Generation Ship
Generation Ship
You're the AI, responsible for a generation ship. Help your crew to survive in a realistic real-time simulation.
Status | In development |
Author | ScifanStudios |
Genre | Simulation, Survival |
Tags | 3D, City Builder, Economy, Management, Real-Time, Sci-fi, Space, Space Sim |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Update 0.97 Crew Traits43 days ago
- Update 0.96 Advanced Person Needs60 days ago
- Update 0.95 Person Groups91 days ago
- Update 0.94 PerformanceJul 03, 2024
- Update 0.93 PoplishMay 12, 2024
- Update 0.92 New ResourcesMar 20, 2024
- New Trailer and Update 87Sep 20, 2023
- Check out our new Official TrailerSep 11, 2023
- More Updates only on SteamMay 25, 2022
- Release 0.71 - Room UpdateApr 14, 2022
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